![]() This time, the campaign will allow you to customise your leader to some extent, and the maps will feature more random elements. The devs have said it will will be fairly similar to Age of Wonders: Shadow Magic, which had 1 story taking place over multiple smaller "campaigns" that focussed on one race. This game, reportedly, will be fairly similar, except the single-player campaign will also have some random elements in it. Random map sandbox mode was the biggest focus by far of the last game. The latter two could be played in multiplayer. The maps themselves were fairly similar to the sandbox mode), one off scenario's (hand-made maps, sometimes with a story or scripted stuff, also plenty of player-made ones) and the random map generator. Previous games in the series had campaign mode (linked hand-crafted maps with a story, single player only. There will be a separate random-map sandbox mode. ![]() The campaign will be more sandbox-like but probably still be fairly linear. At least that's how i view the issue.Both. Which is fine imho because the campaigns were always more of an introduction to the game than anything else and it's random maps we're going to be playing for years. So it doesn't have long narrative campaigns with switching between races and multiple POVs like previous AoW titles. Also one of the youtubers said the missions maps are randomly generated every time, no idea if that's true or not tho. You play and beat mission 1 and then you can play mission 2. If i'm getting it right it's basically just 2 missions for each faction to give you an idea of the universe and a feel for the factions. ![]() It's like neither if i understand it right. So if i do tutorial, then 1 mission humans, then what next? missions 1 and 1 for other two races or mission 2 human? Originally posted by tenser:but do you jump between factions within campaign or its more like starcraft, where you do 3 factions and you should do them in sequence for the story to make sense - human->zerg>protos ![]()
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